(Animation & VFX)
(Animation & VFX)
A BFA in Animation is one of the most sought-after degrees in the animation industry today. Animation is a method through which images or objects are manipulated by showing a series of still pictures in swift succession to appear as moving images. Graphic software is used to create this effect. Animation ranges from something as simple as an animated GIF file to a complex animation of a human or alien face in a computer software game or animation of a space battle in a movie. Animation is heavily used for video games, motion graphics and special effects apart from short films, feature films, animated GIFs and other media to the display moving images.
Sandip School of Computing Science & Engineering at Nashik offers B.F.A. (Animation & VFX), which is spread across 4 years and consists of 8 semesters. Sandip University is one of the top BFA VFX colleges in Maharashtra-India. This programme has a batch limitation of 60 students. Sandip University’s BFA VFX programme syllabus includes an in-depth animation modules set up with the aim to produce world-class talent in VFX animation in India and abroad. The programme aims to close the gap between industry and students through ground-breaking and advanced training.
FICCI KPMG Report 2017 revealed that Indian Animation Industry grew to Rs. 15 billion in 2016 and is expected to reach Rs. 23 billion in 2020 and beyond. Such growth has brought about a need for qualified professionals who are ready to become an integral part of the industry. The entertainment industry is one of the leading employers of animators and VFX professionals. Sandip University offers industry-compliant curriculum and 100% placement assistance to all students through a massive annual recruitment drive. Some of the best companies where VFX animators can be placed in India are:
|Examination Type||Semester System|
|Eligibility||10+2 level examination in from any recognized Board / Council with minimum 45% marks for general (open) category and 40% marks for students of reserved category.|
|Top Recruiters||Accenture, Maya Entertainment, UTV Toonz , Pentamedia Graphics, Rockstar Games Technicolor, Amazon, Dream Works|
|Area of Work||Film Production, Electronic Gaming, Internet Design|
|Top Job Profiles||Character Animator, Layout Artist, Key Frame Animator, Visualliser, Jr. Animator, Sr. Animator|
|Placement **||Placement Assistant available|
Per Year (INR)
(Incl. Library Fee & Examination Fees)
Per Year (INR)
|Fees Per Year|
SCHOOL OF COMPUTER SCIENCES & ENGINEERING (UG)
|B.F.A. Animation & VFX||8||4||Sem||10+2 level examination in from any recognized Board / Council with minimum 45% marks for general (open) category and 40% marks for students of reserved category||Rs 1,00,000/-||Rs 10,000 /-||Rs 1,10,000/-|
Students of School of Computer Science and Applications, Mr. Shubham Kulkarni from BCA-III Sem and Mr. Smit Patel from BCA-I Sem under the guidance of Prof. Mrs. Prajakta Shirke, has participated in Google's “Solve for India” program organized by Sandip Foundation's, Sandip Institute of Technology and Research Center on 14th September 2017.
Mrs. Tejal Oza, Assistant Professor, School of Computer Sciences and Applications have been invited as a Chief Guest for Engineers Day Function at MET Bhujbal Knowledge City, Nashik on 16th September 2017.
Students of School of Computer Science and Applications, Mr. Smit Patel and Mr. Ravi Mishra from BCA-II Sem participated in IoT Challenge 2018 organized by I-3 India Technologies in Association with IIT Mumbai at Sandip Foundation's, Sandip Institute of Technology and Research Center on 2nd and 3rd February 2018.
Faculty and Students from School of school of Computer science and applications namely Mrs. Tejal Oza (Faculty), Akash Bombade, Sangeeta Singh, Sanjeev Kumar and Pooja Patil participated and attended National Conference on “Multidisciplinary Research & Projects”, organized by Ashoka Institute of Business and Computer studies in association with Savitribai Phule, Pune University.
The objective of the conference was to provide a platform to the students and the faculty members to present research on different innovative ideas on business and technology. The keynote address given by Dr. V.B. Gaikwad, Principal of KTHM College, an ace academician and a renowned researcher, gave a deep insight on the various topics related to research and innovation in science and technology.
There were various papers on the topics like automation of signals, green computing, agile methodologies and research in the area of Software engineering. Thus for the students the conference was a deep learning experience, which will certainly help them in designing and presenting papers in the near future. Also it was a mutual networking session in the lunch hours, where students and faculty interacted with peer participants present in the event, to build and think for research on collaborative ideas that can be taken up in future.
The projects and models in the seminar also were a source of project based learning for the students, which certainly will pave way for the students to develop and design projects for any such event to occur in future. At the end the students and faculty were presented with participation certificates, and the day was fruitful investing time in research and innovation.