B.F.A.

(Animation & VFX)

  • OVERVIEW
  • PROGRAMME DETAILS
  • ELIGIBILITY & FEES
  • GALLERY
  • ACHIEVEMENT

A BFA in Animation is one of the most sought-after degrees in the animation industry today. Animation is a method through which images or objects are manipulated by showing a series of still pictures in swift succession to appear as moving images. Graphic software is used to create this effect. Animation ranges from something as simple as an animated GIF file to a complex animation of a human or alien face in a computer software game or animation of a space battle in a movie. Animation is heavily used for video games, motion graphics and special effects apart from short films, feature films, animated GIFs and other media to the display moving images.

Sandip School of Computing Science & Engineering at Nashik offers B.F.A. (Animation & VFX), which is spread across 4 years and consists of 8 semesters. Sandip University is one of the top BFA VFX colleges in Maharashtra-India. This programme has a batch limitation of 60 students. Sandip University’s BFA VFX programme syllabus includes an in-depth animation modules set up with the aim to produce world-class talent in VFX animation in India and abroad. The programme aims to close the gap between industry and students through ground-breaking and advanced training.

Benefits of the Programme:

  • Students will learn design, video and audio skills alongside modelling, rigging, texturing, lighting, digital cinematography, 3D digital graphics and much more
  • Students will be encouraged to use all the modern facilities available at the school to the maximum to enhance their educational experience
  • Seminars, practical workshops, industry visits, and extracurricular activities will be an integral part of the programmes
  • A smaller student to teacher ratio helps students attain personal attention from faculty members to enhance their educational experience

Career & Placement Opportunities:

FICCI KPMG Report 2017 revealed that Indian Animation Industry grew to Rs. 15 billion in 2016 and is expected to reach Rs. 23 billion in 2020 and beyond. Such growth has brought about a need for qualified professionals who are ready to become an integral part of the industry. The entertainment industry is one of the leading employers of animators and VFX professionals. Sandip University offers industry-compliant curriculum and 100% placement assistance to all students through a massive annual recruitment drive. Some of the best companies where VFX animators can be placed in India are:

  • Maya Entertainment, Mumbai
  • UTV Toonz, Mumbai
  • Toonz Animation India, Thiruvananthapuram
  • Pentamedia Graphics, Chennai
  • Heart Entertainment Limited, Hyderabad
  • Crest Animation Studios Ltd, Mumbai
  • Silvertoon Studio, Mumbai
If you wish to pursue this programme or have any further queries, please call Sandip University’s toll-free number 1800-212-2714.
If you wish to pursue this programme or have any further queries, Click On 1800-212-2714

B.F.A.(Animation & VFX): Course Highlights :

Course Level Undergraduate
Duration 4 years
Examination Type Semester System
Eligibility 10+2 level examination in from any recognized Board / Council with minimum 45% marks for general (open) category and 40% marks for students of reserved category.
Top Recruiters Accenture, Maya Entertainment, UTV Toonz , Pentamedia Graphics, Rockstar Games Technicolor, Amazon, Dream Works
Area of Work Film Production, Electronic Gaming, Internet Design
Top Job Profiles Character Animator, Layout Artist, Key Frame Animator, Visualliser, Jr. Animator, Sr. Animator
Placement ** Placement Assistant available
  • Course Structure
  • Syllabus
  • Subject List
  • Academic Calendar
  • Lab Facility
  • Events
  • Faculty
  • Timetable

Course Structure:

Subject List B.F.A ((Animation & VFX)):


First Semester

  • Contemporary English I
  • Foundation Art I
  • Material Animation
  • Digital Art I
  • 2D Digital Animation I
  • Lab Course Based on 2D Digital Animation I
  • Lab Course Based on 3D Animation I Lab

Second Semester

  • Contemporary English II
  • Film Appreciation and Analysis
  • Storytelling
  • Foundation Art II
  • Digital Art II
  • Lab Course Based on 2D Digital Animation II
  • Lab Course Based on 3DAnimation II
  • Environmental Science
  • Foriegn Language -French I/German I

Third Semester

  • History of VFX
  • Pre-Production I
  • Character Design Concepts
  • Layout Design Concepts
  • Photography
  • Lab Course Based on 3D I
  • Lab Course Based on Compositing Techniques I
  • Foriegn Language -French II/German II

Fourth Semester

  • Screen Writing and Story Boarding
  • Pre-Production II
  • Lighting and Camera
  • 3D Dynamics I
  • Lab Course Based on Lighting and Camera
  • Lab Course Based on 3D Dynamics I
  • Lab Course Based on 3D II
  • Lab Course Based on Compositing Techniques II

Fifth Semester

  • Studio Design & Project Management
  • Custom Effect Programming and Scripting
  • Fluid Simulation & Plugins
  • 3D Dynamics -II
  • Lab Course Based on Photorealistic Lighting & Rendering - I
  • Lab Course Based on Fluid Simulation & Plugins
  • Lab Course Based on 3D Dynamics -II
  • Lab Course Based on Advanced Cinematography

Sixth Semester

  • Sound Design
  • Stereoscopic Techniques
  • Motion Graphics
  • Lab Course Based on Sound Design
  • Lab Course Based on Stereoscopic Techniques
  • Lab Course Based on Motion Graphics
  • Lab Course Based on Photorealistic Lighting & Rendering - II
  • Lab Course Based on Rotoscopy & Paint

Seventh Semester

  • Augmented Reality
  • Elective I
  • Elective II
  • Elective III
  • Lab Course Based on Augmented Reality
  • Lab Course Based on Elective I
  • Lab Course Based on Elective II
  • Lab Course Based on Elective III

Eight Semester

  • Sound Design
  • In plant project work and Seminar

Academic Calendar:

Lab Facility:


Faculty:

ELIGIBILITY & FEES STRUCTURE:

Programme Sem Year Mode Eligibility Academic Fees
Per Year (INR)
Special Fees
(Incl. Library Fee & Examination Fees)
Per Year (INR)
Fees Per Year

SCHOOL OF COMPUTER SCIENCES & ENGINEERING (UG)

B.F.A. Animation & VFX 8 4 Sem 10+2 level examination in from any recognized Board / Council with minimum 45% marks for general (open) category and 40% marks for students of reserved category Rs 1,00,000/- Rs 10,000 /- Rs 1,10,000/-
Note:
  • Admission Form and Prospectus Rs. 1000/- (One Time).
  • Caution Money Rs.1000 (Refundable)
  • Hostel Fees Rs. 90,000/- per annum (Deposit Rs 5, 000 at the time of Admission Only on Refundable basis)
  • Transportation Fees as applicable based on Route and Pick Up Point.
  • Uniform cost Rs. 5500/-

Departmental Photo Gallery:

ACHIEVEMENT AND PARTICIPATION:

Students Participation (14/09/2017)

Students of School of Computer Science and Applications, Mr. Shubham Kulkarni from BCA-III Sem and Mr. Smit Patel from BCA-I Sem under the guidance of Prof. Mrs. Prajakta Shirke, has participated in Google's “Solve for India” program organized by Sandip Foundation's, Sandip Institute of Technology and Research Center on 14th September 2017.

Invitee/ Chief Guest/ Judge

Mrs. Tejal Oza, Assistant Professor, School of Computer Sciences and Applications have been invited as a Chief Guest for Engineers Day Function at MET Bhujbal Knowledge City, Nashik on 16th September 2017.

Students Participation (2 & 3/02/2018)

Students of School of Computer Science and Applications, Mr. Smit Patel and Mr. Ravi Mishra from BCA-II Sem participated in IoT Challenge 2018 organized by I-3 India Technologies in Association with IIT Mumbai at Sandip Foundation's, Sandip Institute of Technology and Research Center on 2nd and 3rd February 2018.

Faculty and Students Participation (16/02/2018)

Faculty and Students from School of school of Computer science and applications namely Mrs. Tejal Oza (Faculty), Akash Bombade, Sangeeta Singh, Sanjeev Kumar and Pooja Patil participated and attended National Conference on “Multidisciplinary Research & Projects”, organized by Ashoka Institute of Business and Computer studies in association with Savitribai Phule, Pune University.

The objective of the conference was to provide a platform to the students and the faculty members to present research on different innovative ideas on business and technology. The keynote address given by Dr. V.B. Gaikwad, Principal of KTHM College, an ace academician and a renowned researcher, gave a deep insight on the various topics related to research and innovation in science and technology.

There were various papers on the topics like automation of signals, green computing, agile methodologies and research in the area of Software engineering. Thus for the students the conference was a deep learning experience, which will certainly help them in designing and presenting papers in the near future. Also it was a mutual networking session in the lunch hours, where students and faculty interacted with peer participants present in the event, to build and think for research on collaborative ideas that can be taken up in future.

The projects and models in the seminar also were a source of project based learning for the students, which certainly will pave way for the students to develop and design projects for any such event to occur in future. At the end the students and faculty were presented with participation certificates, and the day was fruitful investing time in research and innovation.

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